Latest News 

2026/04/09: Relightable Holoported Characters and OLATverse were selected as orals at CVPR 2026!
2026/03/02: 3 paper accepted at CVPR 2026!
2026/03/02: 1 paper accepted at Eurographics 2026!
2026/03/02: 1 paper accepted at ICLR 2026!
2025/11/06: 3 paper accepted at 3DV 2026!
2025/09/30: Our works on digital humans got featured in Max Planck Forschung.
2025/09/24: 3 paper accepted at Siggraph Asia 2025!
2025/05/19: 1 paper accepted at Siggraph 2025!
2025/05/16: Marc Habermann was appointed a Saarland University Associate Fellow.

Research Area 

Mission and Topics 

Our group conducts research at the intersection of Computer Vision, Computer Graphics, and Machine Learning. One long term goal and vision is to develop algorithms, which enable a complete analysis of dynamic and detailed humans. This, for example, involves 4D capture of the human surface, motion capture, lighting estimation, and surface appearance capture. However, not only the analysis of humans is in the focus of our research, but our group also explores new techniques for photorealistic human synthesis by combining concepts from Graphics, Vision, and Machine Learning.
In summary, our research interests include but are not limited to:

  • Human performance capture
  • Human synthesis
  • Body, hand, and face capture
  • Physics-based capture
  • Motion synthesis and human scene interaction
  • Dynamic neural scene representations
  • Differentiable rendering

People 

Current researchers affiliated with the GVDH Group

Dr. Marc Habermann

Research group leader

Human performance capture and synthesis
Motion capture
Hand tracking

Heming Zhu

PhD Student

Human modeling and synthesis
Clothing reconstruction
4D Representations

Guoxing Sun

PhD Student

Performance/Motion Capture
Human-Centric 3D Scene Understanding
3D/4D Reconstruction

Julius Überall

PhD Student (starting from July 2026)

Graphics
Vision
Machine Learning

Camilo Martinez

Master Student

Facial Performance Capture
EEG
Neural Rendering

Luis Rodolfo Macias Jimenez

Master Student

Full-body Avatars
Neural Human Rendering
Animatable Avatars

Kshitij Kumar

Master Student

Face Relighting
Neural Human Rendering
Face Capture

You

We have open positions! Check our offers !

GVDH Group

Let's capture and synthesize detailed 4D digital humans from the real world!